![]() ![]() ![]() You're not just a bigger empire with bigger ships but is not recognizable. In Civilization, Beyond Earth, Galactic Civilizations, fantasy Stardock 4X Fallen Enchantress, even Stellaris - and you observe grand changes. AoW3 was perfectly playable in auto-resolve multiplayer mode but opened up a whole new layer with tactical combat.Īnother thing that podcast made me think about is how many of the later 4X games dismiss progress. Even Total War series is not as good with balancing it (maybe 3K is close). And it's objectively wrong! AoW3 is one of the best 4X games ever, and I'd argue the only one (before AoWPF at least) that realized the player dream of tactical combat inside of an empire-building game. I remember at one point Rob was very dismissive about Age of Wonders 3, saying that Endless Legend was the only good 4X (apart from Civ series probably) and saying AoW3 is not close. Here's Michael Valentine referred to as Dr. ![]()
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